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Competent AIs in a few bytes


This year I decided to try my hand at JS13k. Being the ambitious chap I am, I picked a genre that might not be the easiest one to fit in one month of free time and 13kB of JS: a strategy game. One of the most important things in a single-player game of this genre is the AI. If the AI is bad, there won’t be any challenge, and if there is no challenge, the gameplay will fall flat on its face as a result. This post is the story of my arduous journey towards getting it right.